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Drilldown: Recipe

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Recipe > engine: Other & status: Reported & source: Other

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DeepSeek V4 Flash 0731 on 3x 8 GB (PP3 DSpark) (1) · DeepSeek V4.1 Flash heretic on 4x 8 GB (1) · DeepSeek V4.1 Flash on 2x 8 GB (Project Maya) (1) · DeepSeek V4.1 Flash on 4x 8 GB (alanoo fidelity build) (1) · DeepSeek V4.1 Flash on 4x 8 GB (CurtisAccelerate TC-MoE) (1) · DeepSeek V4.1 Flash on 4x 8 GB (Morrowmake) (1) · DeepSeek V4.1 Flash on 4x 8 GB plus RTX PRO 6000 (ExLlamaV3 TP5) (1) · DeepSeek V4.1 Flash on 5x 8 GB (PP5 full residency) (1) · DeepSeek V4.1 Flash on 6x 8 GB (Deepinfer-SM80 TP2 x PP3) (1) · DeepSeek V4.1 Flash on 6x 8 GB (TP6) (1) · DeepSeek V4.1 Flash on 8x 8 GB (Deepinfer-SM80 TP4 x PP2) (1) · DeepSeek V4.1 Flash on 8x 8 GB (Zanooda PP8) (1) · GLM 5.3 Flash on 2x 8 GB (ExLlamaV3 TP2) (1) · GLM 5.3 Flash on 2x 8 GB (Project Maya) (1) · GLM 5.3 Flash on 3x 8 GB (1) · GLM 5.3 Flash on 4x 8 GB (kaka86mm EXL3 + Marlin sidecar + DFlash2) (1) · GLM 5.3 Flash on 8x 8 GB (promisezackr PP8 NVFP4 DFlash2) (1) · GLM 5.3 on 8x 8 GB (Int4-Int8Mix PP8) (1) · MiMo V2.6 Flash on 4x 8 GB (1) · Qwen3.8 Flash Next on 1x 8 GB (ElectroHobo 3 bpw) (1) · Qwen3.8 Flash Next on 2x 8 GB (DUFRelic PP2) (1) · Qwen3.8 Flash Next on 2x 8 GB (mannydelrio PP2) (1) · Qwen3.8 Flash Next on 2x 8 GB (Morrowmake EXL3) (1) · Qwen3.8 Flash Next on 2x 8 GB (Plean PP2) (1) · Qwen3.8 Flash Next on 2x 8 GB (Qwen-Flash-SM80, GDS TEP2) (1) · Qwen3.8 Flash Next on 2x 8 GB (vektorprime PP2) (1) · Qwen3.8 Flash Next on 3x or 4x 8 GB (zebgop-ops FP8 PP) (1) · Qwen3.8 Flash Next on 4x 8 GB (1)
quant:
AutoRound mixed 2/3-bit (klee100, 2.998 effective bpw, 47 GiB on card) plus halt95's FP8 n-gram table in host RAM (1) · AWQ INT4: cyankiwi/Qwen3.8-Flash-Next-AWQ-INT4; 95 GiB BF16 PLE table in host RAM (FP8 table optional) (1) · AWQ W4A16 g32 (leoncca/Qwen3.8-Flash-Next-Uncensored-AWQ-g32); PLE table converted to INT4 and served from SSD (1) · AWQ W4A16: wtdcode/Qwen3.8-Flash-Next-AWQ-W4A16 (1) · EXL3 3.05 bpw: turboderp/GLM-5.3-Flash-exl3; DFlash2 drafter converted to EXL3 6 bpw (1) · EXL3 3.5 bpw (LibertAIDAI; routed experts 4 bpw on layers 0-9 and 30-39, 3 bpw on 10-29; attention and shared experts 6 bpw) plus the official Engram shards (1) · EXL3 4 bpw (Mia-AiLab/GLM-5.3-Flash-EXL3-TR3-4bpw, 164 GB) plus an offline-generated Marlin INT4 decode sidecar (151 GB) (1) · EXL3 5.05 bpw; PLE (n-gram) table read from SSD (1) · GLM-5.3-Int4-Int8Mix (INT4 / INT8 mix); KV fp8_ds_mla (1) · Hybrid: all 40 expert layers at 3 bits (LibertAI 2.9 bpw pack with layers 18-22 grafted from the 3.5 bpw pack), official FP8 dense tensors (1) · Hybrid: LibertAI EXL3 2.9 bpw routed experts (layers 0-39), official FP8/FP4 for attention, shared experts, head, draft and Engram; KV fp8_ds_mla (1) · Hybrid: routed experts EXL3 2.9 bpw (LibertAIDAI), everything else official FP8/BF16 with the 38 heretic attn.wo_b tensors (1) · Hybrid: routed experts EXL3 2.9 bpw (LibertAIDAI), everything else official FP8/BF16; KV BF16 (1) · LibertAIDAI/GLM-5.3-Flash-NVFP4 (ModelOpt NVFP4, routed experts only, 181 GiB), run through Marlin W4A16 kernels; GLM-5.3-Flash DFlash2 drafter (5 sliding-window layers) (1) · Maya GGUF (Maya-S 340 GB or Maya-XS 277 GB; Engram tables stay on SSD) (1) · Maya-M GGUF (116 GB), every expert in VRAM; Maya-S (96.5 GB) and Maya-S24 (94.7 GB) also reported (1) · Mixed INT4 AutoRound (Minachist/Qwen3.8-Flash-Next-INT4-Mixed-AutoRound, about 65 GB) with the full BF16 PLE table on NVMe (1) · Native MXFP4 experts + FP8 attention (official deepseek-ai checkpoint, about 155.4 GiB); KV cache fp8 (1) · NVFP4 (ModelOpt mixed precision): ProCreations/MiMo-V2.6-Flash-RL-NVFP4, run as 4-bit weights with BF16 activations through Marlin (1) · NVFP4 main weights through Marlin (no native FP4 on sm_80), mixed FP8 and BF16 MTP weights, FP8 PLE table (about 51.2 GB) kept on NVMe (1) · Official block FP8, about 126 GiB including the about 50 GiB FP8 n-gram (PLE) table, which is served from host RAM; KV cache bf16 (the QSA layers refuse fp8) (1) · Official checkpoint (510 GB: MXFP4 routed experts, FP8 dense layers, 203 GB FP8 Engram table); KV cache fp8_ds_mla (1) · Official checkpoint (FP8 dense, FP4 experts); software FP8 on sm_80 (2) · Official checkpoint as downloaded: MXFP4 routed experts as Marlin W4A16, MXFP8 dense as Marlin W8A16; KV fp8 (1) · Official checkpoint: dense MXFP8 through an SM80 Marlin W8A16 path, routed experts MXFP4 through W4A16; KV FP8 (1) · W4A16 INT4 g128 with the PLE table repacked INT4 g32: zankich/Qwen3.8-Flash-Next-W4A16-Merlin-INT4PLE-FP8KV; KV BF16 (1) · W4A16, about 4.3 bpw, 163 GiB on disk (1)
engine: (Click arrow to add another value)
cards:
topology:
engine-managed expert tiering across VRAM, host RAM and NVMe (1) · engine-managed split with expert tiering across VRAM, RAM and NVMe (1) · PP2 (layer partition 25,23), no P2P (1) · PP2 with PLE CPU offload (1) · PP2, MTP 3, no P2P (1) · PP2, MTP depth 3 (1) · PP3 (1) · PP3 (VLLM_PP_LAYER_PARTITION=15,15,13) with DSpark, 5 draft tokens; PCIe Gen2 x4, no P2P (1) · PP4 (VLLM_PP_LAYER_PARTITION=13,11,11,10), DFlash2 k=7; PCIe Gen2 x4, no P2P (1) · PP4, VLLM_PP_LAYER_PARTITION=12,12,12,12, MTP 3, FULL_AND_PIECEWISE CUDA graphs; PCIe Gen2 x4 per card, no P2P. Three cards: PP3 with 16,17,15 or 16,16,16 (1) · PP5 with an even 8,8,8,8,8 layer split; the repo's cards are on PCIe Gen2 x16 with no NVLink (1) · PP8 (VLLM_PP_LAYER_PARTITION=7,5,7,5,7,5,7,2) with DFlash2, 7 draft tokens; PCIe Gen2 x4, no P2P; host 2x Xeon E5-2690 v4, 96 GB DDR4 (1) · PP8, partition 5,5,5,5,5,5,5,5 (1) · PP8, TP1 (1) · single card (1) · TEP2 (TP2 plus expert parallel), MTP 6; one card at PCIe Gen2 x16 (x16 mod), one at Gen2 x4; GPU P2P required (1) · TP2 over NCCL (GPU P2P), DFlash2 K7 plus hybrid drafting (1) · TP2 with expert parallel (1) · TP2 x PP3, partition 14,14,12 (1) · TP4 (1) · TP4 (P2P on); expert parallel off (1) · TP4 with expert parallel (96 whole experts per card) (1) · TP4 with expert parallel, MTP 3 (1) · TP4 x PP2, partition 20,20 (1) · TP4, P2P on (1) · TP4, peer access off (NCCL_P2P_DISABLE=1), host all-reduce (1) · TP5 across four CMP 170HX and one RTX PRO 6000 Blackwell (native backend, reduces through host memory); MTP draft on the PRO (1) · TP6 (virtual-head padding), PP1 (1)
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